Shader Technical Artist

2K
San Mateo
Workplace: HybridFull timeUSD 85,700 - 126,860 annuallyFunction: Design (Product/UX/UI/Visual)Skills: ["Communication","Collaboration"]

Develop and maintain a high-quality shader pipeline that supports multiple teams and disciplines, bringing life to player-driven experiences. Use extensive Unreal Engine experience to craft and optimize master materials with node-based shader graphs and HLSL/GLSL/CG code. Collaborate to define shading standards, build shader validation tools, and improve content pipeline efficiency through profiling and performance optimization.

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FursaFursa
2K
2K
1 day ago

Shader Technical Artist

✓ Verified Job

Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 36 minutes agoStatus: Live

Job Summary

Develop and maintain a high-quality shader pipeline that supports multiple teams and disciplines, bringing life to player-driven experiences. Use extensive Unreal Engine experience to craft and optimize master materials with node-based shader graphs and HLSL/GLSL/CG code. Collaborate to define shading standards, build shader validation tools, and improve content pipeline efficiency through profiling and performance optimization.
Location: San Mateo
Workplace: Hybrid
Employment Type: Full time
Job Function: Design (Product/UX/UI/Visual)
Seniority: Mid level

Key Responsibilities

  • •Leverage Unreal Engine to craft and optimize shader/master materials using node-based shader graphs and HLSL/GLSL/CG shader code.
  • •Collaborate with development teams to establish and uphold artistic and technical shader standards while meeting performance constraints.
  • •Help drive innovative solutions for technical and creative challenges, including creating shaders and shading validation tools.
  • •Provide technical support to identify and resolve inefficient content pipelines and optimize shaders to improve visual fidelity and maintain frame rates.

Pay and Benefits

Salary: USD 85,700 - 126,860 annually
Perks:Health InsuranceDentalVisionLife InsurancePaid HolidaysPaid LeaveSick DaysParental Leave401k

Key Requirements

  • •4 years of experience or 2+ shipped titles in a Technical Art role.
  • •Proficiency creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
  • •Understanding of the technical foundations behind textures and shaders in a physically-based rendering pipeline.
  • •Ability to communicate and collaborate across disciplines to share ideas and articulate visions.
  • •Familiarity with UE5 and asset creation pipelines including Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.
Education:
Skills:CommunicationCollaboration
Languages:English
Tech Stack:Unreal EngineUnreal Engine 5UE5Node-based shader graphHLSLGLSLCGShader pipelineMaster materialsPBRPhysically-based renderingUnreal Engine node-based shader graphSubstance DesignerSubstance PainterPhotoshopTexturingProcedural texturingTiled layered material systemsShader networksReal-time rendering

Company Brief

2K
2K is a video game publisher and developer known for sports, action, and strategy franchises such as NBA 2K, WWE 2K, Borderlands, and Sid Meier’s Civilization. It operates as a major label within Take-Two Interactive.
Industry: Gaming
Company Size: Large (251 to 1,000 employees)
Growth: Established Company
Headquarters: Novato, United States
Founded: 2005
WebsiteLinkedIn