Rendering, Pipeline Optimization

Genesis AI
Paris, London
Workplace: HybridFull timeFunction: Software EngineeringExperience: 10+ yearsSkills: ["Mentorship","Technical judgment","Problem-solving"]

Build and optimize a hybrid renderer’s performance pipeline, owning frame-time budgets across target platforms. Profile and diagnose end-to-end rendering work spanning geometry, shading, lighting, and post, adapting methodology to a non-standard pipeline with custom instrumentation. Drive evolution of hybrid raster/ray-traced paths, set the technical bar through reviews and mentorship, and partner with hardware vendors on low-level GPU issues.

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FursaFursa
Genesis AI
Genesis AI
4 months ago

Rendering, Pipeline Optimization

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Source: Company careers pageValidated by: Fursa AI
Last checked: 10 hours agoStatus: Live

Job Summary

Build and optimize a hybrid renderer’s performance pipeline, owning frame-time budgets across target platforms. Profile and diagnose end-to-end rendering work spanning geometry, shading, lighting, and post, adapting methodology to a non-standard pipeline with custom instrumentation. Drive evolution of hybrid raster/ray-traced paths, set the technical bar through reviews and mentorship, and partner with hardware vendors on low-level GPU issues.
Location: Paris, London
Workplace: Hybrid
Employment Type: Full time
Job Function: Software Engineering

Key Responsibilities

  • •Own frame-time budgets and drive GPU/CPU rendering performance across all target platforms.
  • •Profile, diagnose, and optimize the full rendering pipeline (geometry, shading, lighting, post).
  • •Adapt profiling to a non-standard hybrid pipeline by building custom instrumentation and counters where needed.
  • •Evolve hybrid raster/ray-traced rendering paths.
  • •Set the technical bar through architecture reviews and mentoring senior engineers, escalating and removing bad ideas early.

Key Requirements

  • •10+ years in real-time rendering with shipped AAA titles where you owned rendering performance.
  • •Master GPU profiling tools (PIX, Razor GPU/CPU, RGP, Nsight) and interpret raw GPU counters on unfamiliar pipelines.
  • •Deep knowledge of modern GPU architectures (AMD RDNA, wave occupancy, cache behavior, async compute).
  • •Strong command of D3D12, Vulkan, and at least one console graphics API at a low level.
  • •Expert-level C++ and HLSL/GLSL, including comfort with shader disassembly when needed.
Experience:10+ yearsReal-time renderingAAA titlesGPU profilingHybrid rendering
Skills:MentorshipTechnical judgmentProblem-solving
Tech Stack:C++HLSLGLSLD3D12VulkanPIXRazor GPU/CPURGPNsightGPU countersAMD RDNAAsync computeShader disassemblyDLSSFSRUnreal EngineUE

Company Brief

Genesis AI
Genesis AI is a global physical AI research lab and full‑stack robotics company building a universal robotics foundation model and horizontal platform to enable general‑purpose robots and scale automation of physical labor.
Industry: AI & Machine Learning
Company Size: Small (11 to 50 employees)
Growth: Early Stage Startup
Funding: Seed
Headquarters: Paris, France
Founded: 2024
WebsiteLinkedIn