Software Engineer(Unity 3D)

Applied Materials
Bengaluru
Workplace: OnsiteFull timeFunction: Software EngineeringExperience: 7-10 yearsEducation: bachelorsSkills: ["Communication","Debugging","Code review","Mentoring","Logical thinking"]

Design and develop scalable AR/VR applications using Unity3D for semiconductor equipment experiences. You’ll build interactive user experiences, integrate AR/VR SDKs, optimize rendering and performance across devices, and collaborate with designers, artists, and backend developers to ship new features. The role includes writing maintainable C# code, performing code reviews and mentoring, creating documentation and test procedures, and troubleshooting issues while staying current with AR/VR best practices.

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FursaFursa
Applied Materials
Applied Materials
2 weeks ago

Software Engineer(Unity 3D)

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Source: Company careers pageValidated by: Fursa AI
Last checked: 1 hour agoStatus: Live

Job Summary

Design and develop scalable AR/VR applications using Unity3D for semiconductor equipment experiences. You’ll build interactive user experiences, integrate AR/VR SDKs, optimize rendering and performance across devices, and collaborate with designers, artists, and backend developers to ship new features. The role includes writing maintainable C# code, performing code reviews and mentoring, creating documentation and test procedures, and troubleshooting issues while staying current with AR/VR best practices.
Location: Bengaluru
Workplace: Onsite
Employment Type: Full time
Job Function: Software Engineering
Seniority: Mid level

Key Responsibilities

  • •Architect and develop scalable AR/VR applications using Unity3D.
  • •Create and maintain interactive AR/VR user experiences in Unity.
  • •Collaborate with designers, artists, and backend developers to define and ship features.
  • •Optimize rendering pipelines and application performance across devices.
  • •Integrate AR/VR SDKs, implement UI/UX for immersive environments, and conduct code reviews/mentoring.
Travel: Low travel

Key Requirements

  • •Over 5 years of experience creating immersive AR/VR applications using Unity.
  • •7-10 years of experience in software development.
  • •Strong C# development skills with Unity/MonoBehaviour and solid OOP knowledge.
  • •Experience with Unity architecture, design patterns, and performance optimization (e.g., Unity Profiler).
  • •Hands-on understanding of Unity AR/VR features and development tools (e.g., REST APIs, Git/CI-CD, Agile/Scrum).
Experience:7-10 yearsAR/VRUnitySemiconductorCross-platform development
Education:Bachelor's
Skills:CommunicationDebuggingCode reviewMentoringLogical thinking
Languages:English
Tech Stack:Unity 3DC#MonoBehaviourObject-Oriented ProgrammingSoftware Design PatternsFactory Abstract Factory SRP Command Strategy IOC State DOTS GenericsREST APIUnity ProfilerGPU InstancingDraw Call OptimizationUnity URPHDRPMecanim Animation SystemBlend treeRigging & IKRigid bodyCollidersPhysics MaterialsAddressable & Asset BundlesUnity Engine

Company Brief

Applied Materials
Provides semiconductor manufacturing equipment, services, and software used to build advanced chips and display technologies. Its tools support materials engineering, deposition, etching, inspection, and process control for major electronics manufacturers worldwide.
Industry: Industrial Machinery
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Public Company
Valuation: Public Company (Market Cap in USD)
Funding: IPO / Publicly Listed
Headquarters: Santa Clara, United States
Founded: 1967
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