Graphics Engineer

Unity Software
Copenhagen
Workplace: OnsiteFull timeFunction: Software EngineeringSkills: ["Collaboration","Problem-solving","Solution-oriented mindset"]

Join Unity’s Graphics Lighting team to maintain and extend rendering features in the Scriptable Render Pipeline and help build new capabilities. Work on direct and indirect lighting, ray tracing, shadow mapping, and evolving rendering architecture across high-end and mobile platforms. Collaborate with developers, technical artists, and product designers, investigate and fix bugs, and create automated tests while delivering maintainable, extensible code.

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FursaFursa
Unity Software
Unity Software
3 days ago

Graphics Engineer

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Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 8 hours agoStatus: Live

Job Summary

Join Unity’s Graphics Lighting team to maintain and extend rendering features in the Scriptable Render Pipeline and help build new capabilities. Work on direct and indirect lighting, ray tracing, shadow mapping, and evolving rendering architecture across high-end and mobile platforms. Collaborate with developers, technical artists, and product designers, investigate and fix bugs, and create automated tests while delivering maintainable, extensible code.
Location: Copenhagen
Workplace: Onsite
Employment Type: Full time
Job Function: Software Engineering

Key Responsibilities

  • •Maintain existing graphics features in Unity’s Scriptable Render Pipeline and participate in building new features.
  • •Collaborate with developers, technical artists, and product designers to extend or create end-to-end graphics workflows.
  • •Investigate and fix bugs in graphics features and rendering code.
  • •Create automated tests for new or existing features.
  • •Contribute to high engineering standards and deliver maintainable, extensible code for scalable real-time rendering.

Pay and Benefits

Perks:Health InsuranceLife InsuranceDisability InsuranceCommuter BenefitsRetirement PensionPaid LeaveParental LeaveTraining ProgramsEmployee Assistance

Key Requirements

  • •Proficiency in GPU programming using HLSL.
  • •Knowledge of modern GPU architectures and hands-on experience developing rendering techniques.
  • •Good C# programming skills.
  • •Experience delivering on goals in an agile environment.
  • •Familiarity with modern graphics APIs such as DX12, Metal, and Vulkan.
Experience:GamesVisual effectsReal-time rendering
Skills:CollaborationProblem-solvingSolution-oriented mindset
Languages:English
Tech Stack:HLSLC#C++UnityScriptable Render PipelineDirect lightingIndirect diffuse lightingIndirect specular lightingRay tracingShadow mappingDX12MetalVulkanPath tracing

Company Brief

Unity Software
Develops the Unity real-time 3D development platform used to create, operate, and monetize interactive experiences and games across mobile, console, PC, and AR/VR platforms. Serves developers, studios, and enterprises worldwide.
Industry: Developer Tools
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Public Company
Valuation: Public Company (Market Cap in USD)
Funding: IPO / Publicly Listed
Headquarters: San Francisco, United States
Founded: 2004
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