Senior Cinematic Facial Animator (CONTRACT)

Sony Interactive Entertainment
United States
Workplace: RemoteContractUSD 76.92 - 86 hourlyFunction: Creative Production (Video/Audio/Photo)Skills: ["Collaboration","Communication","Troubleshooting","Incorporating feedback","Attention to detail"]

Create high-quality in-game cinematic facial animation using FACS-based rigs, blending motion capture with hand-key work. Integrate facial capture data into scene layouts and polish performances through final engine implementation while meeting animation director visual and performance standards. Collaborate with animation directors, lead animators, and other teams to ensure seamless cinematics integration, troubleshoot technical issues, and present work during feedback sessions. Track progress using tools like Jira and Flow.

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FursaFursa
Sony Interactive Entertainment
Sony Interactive Entertainment
4 days ago

Senior Cinematic Facial Animator (CONTRACT)

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Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 9 hours agoStatus: Live

Job Summary

Create high-quality in-game cinematic facial animation using FACS-based rigs, blending motion capture with hand-key work. Integrate facial capture data into scene layouts and polish performances through final engine implementation while meeting animation director visual and performance standards. Collaborate with animation directors, lead animators, and other teams to ensure seamless cinematics integration, troubleshoot technical issues, and present work during feedback sessions. Track progress using tools like Jira and Flow.
Location: United States
Workplace: Remote
Employment Type: Contract · Permanent
Job Function: Creative Production (Video/Audio/Photo)
Seniority: Mid level

Key Responsibilities

  • •Develop high-quality cinematic facial animation content using motion capture data and hand-key techniques with FACS-based rigs.
  • •Collaborate with Animation Directors and Lead Animators to design cinematic facial performances that match the game’s vision and cinematography style.
  • •Contribute to setting and maintaining performance standards and coordinate with other departments for seamless cinematics integration into the game engine.
  • •Troubleshoot technical issues with facial animation integration into the engine.
  • •Refine and enhance character facial performances and participate in cinematic team feedback sessions, presenting work and incorporating critique.

Pay and Benefits

Salary: USD 76.92 - 86 hourly
Perks:MedicalDentalVision

Key Requirements

  • •Develop cinematic facial animation using motion capture and hand-key techniques with FACS-based rigs, meeting schedule and performance benchmarks.
  • •Collaborate with Animation Directors and Lead Animators to create facial performances aligned with the game’s vision and cinematography style.
  • •Maintain performance standards and ensure cinematics integration into the game engine through coordination with other departments.
  • •Troubleshoot technical issues related to facial animation integration into the engine.
  • •Advanced Maya knowledge, plus experience with Insomniac proprietary tools; MotionBuilder and Adobe Premiere are a plus.
Experience:Motion captureIn-game cinematicsAnimation rigs
Skills:CollaborationCommunicationTroubleshootingIncorporating feedbackAttention to detail
Languages:English
Tech Stack:FACSMayaJiraFlowMotionBuilderAdobe PremiereMicrosoft Office SuiteGame engine

Eligibility

Work Authorization:Authorization required. Sponsorship not provided.

Company Brief

Sony Interactive Entertainment
Develops and publishes PlayStation hardware, software, and digital services, operating the PlayStation platform and ecosystem for gaming, entertainment, and network services worldwide.
Industry: Gaming
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Established Company
Headquarters: San Mateo, United States
Founded: 1993
WebsiteLinkedIn